Accessible games with novel inputs.
A small studio building playful browser games controlled by your face, your hands, or a single switch. Everything here is early — a public work in progress. Follow along as new titles land.

Now playing
The flagship title.
Soar above real-world cities with nothing but the tilt of your head.
How it works
Three inputs. Keyboard and mouse optional.
Every game runs in your browser and picks one of three inputs. Allow your webcam once — or plug in a switch — and play. No keyboard or mouse required.
Tilt, lean, blink, smile
Your webcam tracks your face. Move your head to steer, blink to boost, smile to trigger — no controller in sight.
Grip, punch, sign, wave
One hand or two, tracked live. Grip an invisible wheel, throw a punch, flip a gesture — every finger becomes an input.
One tap does it all
Any button, key, or accessibility switch. Tap to change direction, tap to fire, tap to time your run. One input, endless games.
In development
More accessible games on the way.
Most of these titles have a simple working gray-box prototype to prove the mechanic works. Over time they'll be developed further, and the AI-generated thumbnails will be replaced with real screenshots. Where it fits, multiplayer will be added too — for co-op play alongside friends or head-to-head competition.
Grip an invisible wheel. Steer a low-poly F1 through hairpins with just your hands.
Hand trackingA journey through ASL. Sign to the avatar in front of you to earn a reply and move on — starting with hellos and names, ending in real conversations further down the road.
ASL hand signsA first-person beat-em-up on rails, blending Street Fighter with Rock Paper Scissors style hand shapes. Rock / Punch: your hands become floating boxing gloves. Clench a fist and punch to fire your glove forward like a missile. Paper / Slap: Open your hand flat to karate-slice bottles and crates thrown at you — or slap other players. Scissors / Poke - you get the idea! Flip a middle finger, the V sign or Rock On to taunt, throw a thumbs up, wave, make a finger heart or a peace sign to make friends. Every gesture triggers a different move. Move your fists in a circle to power up, control projectile moves while they are in-flight and more fun, innovative hand gestures!
Hand tracking · punch, slice, slap, taunt, thumbs up, waveYou are the conductor. Stand centre stage in VR and beat time with both hands — tempo, dynamics and cues all read from your motion, with the orchestra swelling and tightening as you lead them. Nail the cues and the whole hall lights up around you. For bonus points, reach out and take over any player in the pit. Tuck a violin under your chin and draw the bow, squeeze and pump the bagpipes, cover the flute holes and blow, strum or pick the banjo, shred an air guitar with big windmill strokes, pluck a walking bassline on the double bass, or swing between snare, toms and cymbals on the kit. Every instrument has its own hand-tracked motion and its own moment in the score — hop between them mid-piece for combo multipliers, then snap back to the podium before your section falls apart.
Hand tracking · VR · conduct and play any instrumentA Trackmania-style time trial where your ride is a giant arcade button on wheels. The kart always drifts forward — tap your switch to flick from left to right, tap again to flick back. Tap fast to hold your line. Crates on the track? You plough straight through and send them flying. Other players appear as ghosts — no collisions, just you racing your own best time.
Single switch · solo time trials with ghostsPilot a StarFox-style Arwing with your hand — move it to steer to any corner of the screen. Add a second hand for a wingman, or grab a friend for four-hand two-player co-op.
Up to 4 hands · 2 playersA one-button arcade take on golf, basketball, rugby, and bowling — every sport reduced to a timing challenge. In golf, tap once to swing. In American football and rugby, tap to change your runner's direction, or time your press as an indicator cycles across receivers to nail the pass. Vibrant art, clear cues, rhythmic play for every ability.
Single switch · tap to time, tap to aimWaves of hands fly at you. Throw the shape that beats them — rock crushes scissors, scissors slice paper, paper smothers rock.
Hand gesturesA brass puzzle box sits on the table in front of you and the timer is running. Read the clues, listen for the ticks, then reach in with your hand to press buttons, turn knobs, and slide levers in the right order. Each solved layer unlocks the next — the device folds open, extends outward, or contracts into a smaller box hidden inside, like a steampunk Russian doll. The goal isn't to escape; it's to break in before the clock runs out.
Hand tracking · press, turn, slideFour near-identical 3D mini scenes sit side by side. Grab and rotate the objects to inspect them, and tap changes to mark them as glitches — a missing object, a scaled-up prop, a recoloured item or swapped texture and more subtle changes. Crank up the difficulty for a tougher challenge!
Hand tracking · grab, rotate, tap to mark glitchesClassic tile puzzles reimagined as spatial 3D objects. Flip matching pairs on a rotating cube, sweep mines off a sphere, and clear Mahjong tiles wrapped around a cylinder. Grab the whole shape with your hands, spin it to find hidden faces, and solve the puzzle from every angle.
Hand tracking · grab, rotate, match tilesTilt your head left and right to spin a giant transparent pipe around a player who stays fixed at the bottom of the screen. Collect coins as they roll past inside the tube, then lean harder to flip the pipe inside-out and dodge obstacles on the outer wall. A gentle neck workout disguised as an arcade runner.
Head tilt · rotate inside or outYour vehicle drifts across the screen on its own — you control its altitude with your voice. Sing or hum a low note to fly low, a high note to soar. The pod holds the last pitch you sang, so it stays at that height until you sing again. Weave between obstacles Flappy Bird style, one note at a time.
Microphone · pitch detectionGuide a friendly stingray through a bright coral reef. Steer around rocks and shoals of fish, snap up smaller fish to eat, and dodge jellyfish, sharks, and other hazards. Leap out of the water for a quick escape or to grab a snack, then dive back down before gravity pulls you under.
Hand tracking · steer, eat, dodge, leapSpin the tabletop with your hands to rotate a stacked 3D level — knock over towers of crates and stone blocks, topple the target to end the round, or grab coins for bonus points. Around the edge of the table, drag on catapults, cannons, and timed bombs, aim them at the structure, and pull back to launch boulders. Line up the perfect shot from any angle.
Hand tracking · spin the table, drag weapons, pull to launchWild mini-golf on a tabletop course full of windmills, loops and ramps. Pick your weapon — line up a pool cue and strike with your hands (the default), swing a golf club for a lofted shot, or drag back an Angry Birds-style catapult to lob the ball over obstacles. Same course, three totally different ways to sink the hole.
Hand tracking · cue strike, club swing, or catapult pullA two-sided look at gambling. On the floor, use your hands to yank the lever on a one-armed bandit, shake and throw dice across the felt, and chase the rush of a win. Then flip to the other side of the table: you're the house. Rake in chips, count the night's takings, and watch a running ticker of exactly how much money the players in front of you have really lost. Fun, honest, and quietly sobering.
Hand tracking · pull, shake, throw, rake
A 3D grid of floating nodes hangs in the air around you, every point strung to its neighbours by glowing threads. Reach out and place sound items onto the points — a kick here, a plucked string there, a swelling pad three rows back — and the loom starts to play itself. When a sound triggers, you see it travel. The connecting lines flare in colour and opacity as the pulse runs along them, and the whole lattice physically shakes — a soft hi-hat sends a fine shiver down one strand, a deep bass hit throws a slow, heavy ripple across the entire grid. Layer sounds, tune the spacing, and watch rhythms collide as ripples meet, cancel and reinforce. Build a groove you can walk through.
Hand tracking · VR · place and trigger sounds on a 3D gridAbout
Hands-free play, for everyone.
Face For Games is a small portal exploring what happens when your camera becomes the controller. Every game runs in your browser, tracks locally, and works on most modern laptops. No download, no signup — just allow your webcam and play.
We're building more titles. If you have an idea for a game your face should control, we'd love to hear it.
